Thursday, December 24, 2009

GAME plan reflection

My Game plan from the past semester has allowed me to formulate a plan to help introduce a classroom blog for my history class. The blog would allow us to keep the community and parents up to date on activities and events taking place within our classroom. It will be a fantastic resource for our community as well as our students. The process has been a great learning experience of how to organize information and being able to present it to our administration in a manner that will allow for our blog to be approved and allowed within our district. You need to go out a research the topic and use the product in order to fully understand the uses. The main thing I will take from this course is the impact technology can have on learning. Allowing students to research and use the technology within education will help enhance their learning experience in great ways. Developing a Game plan is a great way to introduce and use new technology on a consistent basis within education. Understanding how to develop my own Game plan will allow me to help students produce their own. The opportunities for students with technology I believe are limitless!

Tuesday, December 15, 2009

GAME plan update

The Game plan process could help students develop proficiency in NETS-S through many activities and learning opportunities provided by the process of developing a Game plan. Students will have to keep in mind social, ethical, and human issues when trying to implement future Game plans of their own. Being responsible enough to use technology systems and information in a way that not only benefits students yet still protect others’ rights is an important trait gained through this process. Additionally, the process makes students learn and perform certain technological resources that will benefit them as a student and in the future as well. Learning the basic operations and concepts of technology to use as a communication tool, research tool, and problem-solving tool will help students become a more well-rounded and educated student. Providing students with more exposure to technology will only help this process. The Game plan process only increases their exposure thus increasing the benefit students’ gain from technology.

Tuesday, December 8, 2009

GAME Plan Update

Establishing a productive learning environment that provides students with opportunities to achieve learning goals is beneficial for student progress within my classroom and education as a whole. Students perform better when presented with multiple forms of assessment or with learning strategies that relate to their daily life. Presenting students with opportunities through technology will increase student skills in creative and critical thinking skills. Teaching students how to learn is important, especially once they hit the real world. Technology is ever changing, and students need to learn the skills necessary to succeed in this type of environment.

Continually pushing towards a well-rounded and structured technology based classroom is a goal I will continue pushing toward throughout my teaching career. As education and technology change, we too as teachers need to adapt to these changes. Promoting lifelong learning within my classroom will help students realize that learning does not stop once the bell rings, or you graduate. There are always things, issues or resources that can be learned or taught as we move forward in life.

Promoting creativity and innovation as well as technology operations and concepts are learning goals I would like to continue to learn about and promote within my district. Promoting creativity within my classroom will allow students to gain the skills necessary to be successful in the real world. Technology is constantly changing and staying up to date on the newest technology will allow me to adapt learning environments to promote the most recent technology advances that will beneficial to students. Trying out different resources on a continual basis allows for a better understanding on products and technologies that can be used inside a classroom. Improving the amount of technology I use in a classroom as well as the amount of technology I use on a daily basis will improve my understanding of the benefits and uses of each technology.

Tuesday, December 1, 2009

GAME Plan Update


Last week I talked about the adjustments needed in order for our superintendent to consider our proposal about a classroom blog. Our superintendent was concerned about how the blog would be maintained and monitored. The adjustments explain the maintenance and how the blog will be monitored. I have an appointment set up with her this Wednesday. At this meeting I hope to get approval and a timeframe of when we can expect to get the blog up and running within our district. So I would say it has been successful in the sense that I have an appointment set up and hopefully can move forward after our meeting.


I think promoting lifelong learning is something I can apply to my instructional practice. Through this process I have been required to research and present benefits about blogs and education. Many of the benefits I have come across and researched, is information I did not know about or have prior knowledge of. Continuing the process and researching different resources has allowed me to present reasons for appropriate blog use in our classrooms and school districts. Demonstrating to students that education and learning does not stop once you leave school is one of the instructional practices I can apply to my classrooms.


Continuing to research the benefits of classroom blogs will promote the use within our school district. Further understanding the uses of blogs will help ensure that if or when we get approved for the blog, we do not have any issues with maintenance or monitoring the blog. For the blog to be successful students will need to buy in 100% and in order for that to happen, I will need to explain and promote the blog so students are eager for the resource. Understanding the uses and benefits will make this process easier and more attainable.


I will make adjustments to my Game Plan after discussing the current blog proposal with our Superintendent this Wednesday. Any adjustments or recommendations will be considered or added to our current proposal. Hopefully we will be able to move forward with the classroom blog and have the resource available to our classroom and community after the holiday break.

Cennamo, K., Ross, J. & Ertmer, P. (2010). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.