The Game plan process could help students develop proficiency in NETS-S through many activities and learning opportunities provided by the process of developing a Game plan. Students will have to keep in mind social, ethical, and human issues when trying to implement future Game plans of their own. Being responsible enough to use technology systems and information in a way that not only benefits students yet still protect others’ rights is an important trait gained through this process. Additionally, the process makes students learn and perform certain technological resources that will benefit them as a student and in the future as well. Learning the basic operations and concepts of technology to use as a communication tool, research tool, and problem-solving tool will help students become a more well-rounded and educated student. Providing students with more exposure to technology will only help this process. The Game plan process only increases their exposure thus increasing the benefit students’ gain from technology.
Tuesday, December 15, 2009
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Corey,
ReplyDeleteYou are correct that our students need to learn about and use technological resources that will benefit them in the future. The old literacies are no longer "enough." You note that learning the basic operations and concepts of technology as a communication, research, and problem-solving tool will help them become a more well rounded and educated student. I agree, but sometimes I wonder if even that is more than a start. As time goes on our students will come to us with most of these basic concepts and we will need to show them how to use them in a larger real-world application. What do you think?
Shannon Eno